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A prototype of a tower defense music game. The key idea of the project is to shift player’s attention from basic battling to music composing. Each character has a music theme that evolves during the game. Selection of a character set before a game level is comparable to a selection of different musical instruments.
It was a great pleasure to work on this project with a team of very talented people:
Idea: Oleg StavitskyDesign: Rémi Engel
Sound: Dima Evgrafov
Coding: Nikita Rokotyan
Key challenges:
– Using animated vector graphics in OpenGL;
– Perfect synchronization between music and animations;
– Cross-platform code.
Tools: Cinder, OpenGL, Fmod, BASS, SVG, Adobe Creative Suite