A prototype of a tower defense music game. The key idea of the project is to shift player’s attention from basic battling to music composing. Each character has a music theme that evolves during the game. Selection of a character set before a game level is comparable to a selection of different musical instruments.

It was a great pleasure to work on this project with a team of very talented people:

Idea: Oleg Stavitsky
Design: Rémi Engel
Sound: Dima Evgrafov

Coding: Nikita Rokotyan

Key challenges:
– Using animated vector graphics in OpenGL;
– Perfect synchronization between music and animations;
– Cross-platform code.

Tools: Cinder, OpenGL, Fmod, BASS, SVG, Adobe Creative Suite